2.) Go into your own room with a piece of furniture.
3.) Drop the furniture and there should be coding like below:
These are what each of the codes mean:
(The co-ordinates or coded in VL64.)
4.) Now you can start changing a few things
N1.) If you don't change the FurniID the furniture will replace itself
N2.) If you get the X-Y Furni Sizing wrong the furniture will appear as a PH(PlaceHolder) Box
An easy way to add furniture without having to write your own VL64 is to copy code from an item of the same size for example:
becomes:
Often you'll find furniture with added text after the code this is
called "Tagging Furni" it's often Axed7.0 as this added the tag to every
room entered on a non-Hexed version of the program.
Other useful headers:
A_ = Furni movement (move/edit furniture ALREADY put down in the room)
A^ = Pickup of furniture