P-A-T-C-H-E-D

C-L-I-E-N-T-S-I-D-E

Adding Furniture

DESCRIPTION:
How to add and edit Furiture.

NEEDED:
Packet Finder/Editor.

HOW:
1.) Load up the Packet Finder/Editor.

2.) Go into your own room with a piece of furniture.

3.) Drop the furniture and there should be coding like below:


These are what each of the codes mean:


(The co-ordinates or coded in VL64.) 4.) Now you can start changing a few things
N1.) If you don't change the FurniID the furniture will replace itself
N2.) If you get the X-Y Furni Sizing wrong the furniture will appear as a PH(PlaceHolder) Box

An easy way to add furniture without having to write your own VL64 is to copy code from an item of the same size for example:

becomes:


Often you'll find furniture with added text after the code this is called "Tagging Furni" it's often Axed7.0 as this added the tag to every room entered on a non-Hexed version of the program.


Other useful headers:
A_ = Furni movement (move/edit furniture ALREADY put down in the room)
A^ = Pickup of furniture

Habbo's Sprite list: Link





- Tutorial was written by Alex (Shenk.)
Any errors in this tutorial should be emailed to or reported on the ShoutBox.